Silicon Delight

From Silicon to High Level Languages

Category: GameDev

What I’ve learned implementing a simple blocks game

I always wanted to make games, I have tons of games ideas, but I have always struggled while trying to implement them. After reading an article I started to implement a simple block game. Start simple Event the simplest game becomes rapidly hundred of lines, dozen of functions and multiple files. So by starting with […]

Embedding Tiny Scheme in a Game

I have recently started to develop a game from scratch. This game is about drone races. I will write about it in future posts. I wanted to have a scripting language in order to be able to: configure game object properties, draw the entities, draw the levels, etc. I started implementing my own parser but […]